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Cinematic Done
I have finally finished my cinematic. I found a couple videos that helped me figure out a few problems I have been having. One video was...
jacoblince8
Sep 10, 20231 min read
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Sequencer Glitch
I'm 90% done with the sequencer tutorial but I ran into a bit of a snag. I'm trying to shake up the cinematography for the scene and do...
jacoblince8
Sep 8, 20231 min read
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Returning to UE Sequencer
I decided to come back to Sequencer this week since I've been so overwhelmed lately. I have to say that the cinematic tools in UE are...
jacoblince8
Sep 1, 20231 min read
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Complete Warlock Scorpion Sounds
I have finished the Sounds for the Scorpion montages this week. This enemy should be all ready to go: This is the last day for the Summer...
jacoblince8
Aug 18, 20231 min read
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Cesium and Warlock Scorpion Sound Progress
Hi everyone, I have some update about two of the projects I am working on. This week I learned about sublevels which are predetermined...
jacoblince8
Aug 11, 20231 min read
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Art Jam Scorpion Progress
I'm continuing to work on the scorpion programing by adding sound to the footsteps by changing the custom notifies I made for their...
jacoblince8
Aug 4, 20231 min read
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Important Recent Opportunity
Hello everyone, I am happy to announce that I recently heard of a great opportunity. The company behind Cesium-a virtual global ecosystem...
jacoblince8
Jul 21, 20231 min read
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Blender camera programed in Python(Plus an Art Jam update)
I have been continuing to help out with the current 3D Art Jam. These are the comment notifies that I have set to the montages of the...
jacoblince8
Jun 2, 20231 min read
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Return projects: First-Person Shooter
This week I decide to comeback to a few projects that I had started at some point to put some more things into them and try to make a...
jacoblince8
Jan 13, 20231 min read
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Blackboard and behavior tree Pt.5 (Scream works now)
I finally got it to work a couple days ago. I just had to simplify the event and behavior tree setup. Pursuit mode is set back to the way...
jacoblince8
Dec 30, 20221 min read
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Blackboard and Behavior Tree Pt. 4
I fixed the animations. Placing a new event from the interface with a boolean value as a response and adjusted to melee range and now it...
jacoblince8
Dec 16, 20221 min read
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Blackboard and Behavior Tree pt. 3.5
Ok, I'm very close to a break through here but I just need to figure out one particular issue. I got the behavior tree branch for...
jacoblince8
Dec 9, 20221 min read
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Some Drawing Progress
Hey guys, I'm stuck at a certain point with the AI progress. I was trying to make programing to streamline my ability to sync up a float...
jacoblince8
Nov 18, 20221 min read
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Blackboard and Behavior Tree pt. 3
I'm finally starting to make progress on my AI contribution. The movement variables are set and I am getting the animations to work...
jacoblince8
Nov 4, 20222 min read
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Blackboard and Behavior Trees Pt. 2
I have been reworking my AI code with some extra help. I created new decorators for the chase branch of the BT so it is meant to check...
jacoblince8
Oct 28, 20222 min read
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Blackboard and Behavior Trees
Recently I have been learning more about AI programing in Unreal Engine. This time I'll be using the Decision tree system to create a new...
jacoblince8
Oct 21, 20221 min read
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AI blueprint for Group project
I have been working with a group project to make an original FPS game as mentioned in my last blog, It's called Otherworld. It is an...
jacoblince8
Oct 7, 20221 min read
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Two Updates
I have a couple of things to share today so I decided to mash them into one post. I'm really excited to show off what I have this week....
jacoblince8
Sep 30, 20221 min read
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Unreal Cinematic
This week I wanted to try out the cinematic tool. After watching a tutorial I was able to put together a sequence with all the angles...
jacoblince8
Sep 23, 20221 min read
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FPS Animation and New Geometry experiment
So I have some more progress to report on my FPS project. The damage effects are all finished and tidied up so the next part was learning...
jacoblince8
Sep 16, 20222 min read
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