Cesium and Warlock Scorpion Sound Progress
- jacoblince8
- Aug 11, 2023
- 1 min read
Hi everyone, I have some update about two of the projects I am working on. This week I learned about sublevels which are predetermined spaces within a larger virtual space that can have their own variables separate from the broader level. You can jump between sublevels as well in the editor:
I should be able to use this with Cesium to make paths for the dynamic pawn to move around the world. I just need to figure out how to make the Georeferenced update since I can't find the check mark for that in UE5.
I also put some more updates and changes into the scorpion enemy. I decided to do some shifting a little bit for the notifies that were stacked on top of each other so they wouldn't be so condensed when played in the montage. They should sound a bit better now. Also, I'm taking this method into the animations I haven't finished notifying yet and I have two more done so far-the hit reaction and the dodge:
I'm almost finish putting in sound effects for this enemy. This group project is coming together really well. I can't wait for it to be published.
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