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Cesium and Warlock Scorpion Sound Progress

  • jacoblince8
  • Aug 11, 2023
  • 1 min read

Hi everyone, I have some update about two of the projects I am working on. This week I learned about sublevels which are predetermined spaces within a larger virtual space that can have their own variables separate from the broader level. You can jump between sublevels as well in the editor:


I should be able to use this with Cesium to make paths for the dynamic pawn to move around the world. I just need to figure out how to make the Georeferenced update since I can't find the check mark for that in UE5.


I also put some more updates and changes into the scorpion enemy. I decided to do some shifting a little bit for the notifies that were stacked on top of each other so they wouldn't be so condensed when played in the montage. They should sound a bit better now. Also, I'm taking this method into the animations I haven't finished notifying yet and I have two more done so far-the hit reaction and the dodge:


I'm almost finish putting in sound effects for this enemy. This group project is coming together really well. I can't wait for it to be published.

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