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Blackboard and Behavior Tree pt. 3

  • jacoblince8
  • Nov 4, 2022
  • 2 min read

I'm finally starting to make progress on my AI contribution. The movement variables are set and I am getting the animations to work finally. I looked back at a tutorial playlist that was sent to me and found out a few things that would improve the process I had made.



This is a simplified code for the ChasePlayer task from what I was working on and it runs much smooth this time. Also, I managed to make my animations work on the character. I just needed to get a bit creative with the code. I started by using the Booleans transferred over when I copied the original blueprint and connected everything over to character movement since that's what is used for the BT Tasks.



The animation blueprint is also a copy-paste from the first one with one minor adjustment. Leaving the code how it was would cause the roaming animation to run during the patrol sequence even if the Creeper wasn't moving so I made a second condition that includes the speed variable which is already connected to the velocity variable so it required actual movement to run the animation



Here's how everything looks so far:



I can now move on to other reaction and attack sequences since I have the basics down. I have more to update you on soon.


EXTRA BLOOOOOOOOOOOOG


I have been continuing to work on me art skill. I decided to do something very basic but that would show off something very expressive:



Kirby is a very simple character design but this gave me the chance to practice using circles in Clip Studio as well as using the symmetry ruler to make faces. I'll continue to try new things and improve my skill as well as getting better at freehand and shading. I might look at a few tutorials as well.



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