Work-In-progress report: Back to the Future II Lesson
- jacoblince8
- May 20, 2022
- 1 min read
Updated: Jun 1, 2022
AAAALLLLLLLLRIGHT, here's another work-in-progress report about a project that I had start and that I thought I would finish this week. I have gotten to the second Back to the Future module and this time I'm adding something new to my Lazer fight Idea. It's called a Hover Segway:

Basically these are suppose to spawn in 15 seconds intervals on either side of the play area when the match is active. When you get on one of these you can move a lot faster and use a turret with rapid fire rate. Here's some more sprites I made for the animations:








The catch is it's basically a glass cannon on a very thin remote hover pad. If the opponent shoots it once it's back to regular gun fighting. This can happen whether the player is driving the hover Segway or is stationary so use this to your advantage.

The whole process is about 60% done. The objects are in game with all there animations and spawn points and now I just need to code everything together. I'll make another blog post when It's complete. This is gonna be fun.
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