Switching up the approach.
- jacoblince8
- Mar 29, 2024
- 1 min read
I recently got a message back from Unreal saying that my Tool Opener would not be accepted for one particular reason: not enough things in it.

What I'm getting from this email is that because I only have one Plugin to reference in this widget, it isn't complex enough for them to accept it. So I have switched gears to start researching what kind of stuff I can make after my streamline tool. I found this one video of a guy who livestreamed himself messing around with Python in Unreal:
I'm only a quarter of the way though at this point but I think that there's a lot here that could be useful. My next blog will probably be about something new that I will be making with what I learn.
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