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Switching up the approach.

  • jacoblince8
  • Mar 29, 2024
  • 1 min read

I recently got a message back from Unreal saying that my Tool Opener would not be accepted for one particular reason: not enough things in it.


What I'm getting from this email is that because I only have one Plugin to reference in this widget, it isn't complex enough for them to accept it. So I have switched gears to start researching what kind of stuff I can make after my streamline tool. I found this one video of a guy who livestreamed himself messing around with Python in Unreal:


I'm only a quarter of the way though at this point but I think that there's a lot here that could be useful. My next blog will probably be about something new that I will be making with what I learn.

 
 
 

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