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Shaders in Unreal

  • jacoblince8
  • May 17, 2024
  • 1 min read

I decided to pivot to learning shaders with Unreal's material graph code. I found a video series about how you can translate graph to HLSL and make a custom node that takes the new code.



I managed to learn a lot more this way and didn't really encounter many problems. Basically, the first video starts by showing you how to create shader in a material editor using the graph:

Then you get to learn how that can be translated to HLSL to show how they are related. You can even use a custom node in graph implement your code and put extra inputs on the node itself to take some function from Unreal:


So far I have made a few different shaders based on the videos in this playlist, with the right math you can come up with some cool designs and even animate them with a time variable:


I'm going to contribute to the next 3D Art Jam that's coming up at GameGen. I'm experimenting a bit so I can figure out how to create a flashing effect for a light textures that is part of the current project. I'll let you know how it goes.


 
 
 

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