Preparing to test new functionality in the UE editor utility tools
- jacoblince8
- Oct 20, 2023
- 1 min read
I am about to test functionality to add new options for material creation. I have been watching these videos to help me understand what I can do with editor utilities.
I don't think I can use everything for this one tool but I would like to try some new tricks in the future.
For this to work, I decided to split my different function type groups into several scripts that will be called based on different bools. It's basically what I learn from the guide but organized differently.
Once I made the Python calls I then collapsed them into their own functions so they would be easier to reference in the widget event graph.

I still have to make the bools and connect them to different checkboxes but I'm really looking forward to testing this. I'll have an update on my progress next week.
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