Platformer Update #7
- jacoblince8
- Sep 9, 2022
- 2 min read
I decided to put some work into my platformer demo. But this is a bit different that my normal posts. I doing a different kind of scripting here. I wrote out a first draft for what is going to be a text prompt at the end of the demo after you win the boss encounter. Basically it would introduce some of the bigger ideas for a full game version as well as a new choice based mechanic. I have the idea of having to make decisions about how you are going to pursue you end goal of stopping the bad guys and how there may be lasting outcomes for you actions. I typed up some simple dialogue for the main scrolling text as well as for the choice option and their potential outcomes as well:
I consider this to be a first draft at this point because I want to see how I can improve the dialogue. I'm open to feedback and changes so let me know what you think.
Extra Blog:
I'm still customizing mu UE4 landscape. There was an area where I made some unnatural geography when I was experimenting with the landscaping tool.

So I put down a new structure to make it seem like It cam out of nowhere and smashed into a small hill which created a hill-shaped crater in the land.

I also did a bit more landscaping underneath the cube so that the area looks like it's been flattened. It looks really cool and fits in with the theme I've been going with so far of weird and imposing sci-fi elements. I'm very happy with every thing I have made. Have a great weekend.
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