More Unreal Shaders-Raymarching and Switches
- jacoblince8
- May 24, 2024
- 1 min read
I'm continuing the tutorial series about shaders that I found and have learned a lot of great stuff this week. Apparently, there is a way to project 3D objects using very particular math and for loops. It's called raymarching and you can make very convincing illusions with it. Also, I learned about switches in the material editor. Basically you can change the way that a material looks by giving it different options and applying it to these switch nodes that can change based on what value you give it. I made a whole video about this week:
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