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More Unreal Shaders-Raymarching and Switches

  • jacoblince8
  • May 24, 2024
  • 1 min read

I'm continuing the tutorial series about shaders that I found and have learned a lot of great stuff this week. Apparently, there is a way to project 3D objects using very particular math and for loops. It's called raymarching and you can make very convincing illusions with it. Also, I learned about switches in the material editor. Basically you can change the way that a material looks by giving it different options and applying it to these switch nodes that can change based on what value you give it. I made a whole video about this week:


 
 
 

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