I finish my racing game: Time Trial Loop
- jacoblince8
- Mar 18, 2022
- 2 min read
After many adjustments to the track position, vehicle handling, and all around Design. I was able to publish my racing game today. Learning about this type of genre was definitely was a crazy learning experience. First off I had to make a track. The one I made is very similar to the one in Gran Track 10 as that was the example used for this lesson-with one key difference:

This is an outline I made to make it easier to put the tires where they needed to go. I wanted to try out a cross loop section cuz is looked neat and would play really well if I got it right. I also recreated the outline in pixel edit so I had a template for where I wanted the track to look more rounded out when I made those adjustments.

I'm not exactly a sketch artist or anything. This was a loose rubric that I overlaid on my track while I was working on it. I deleted the white block sprite and this background picture when I was done.
The next issue was the one that I outline in my Work-in-Progress Report from Last week: How to make sure the player has to do the Loop-de-loop.

As you can see there isn't really anything stopping the player from cheating the track and skipping the crossing entirely. Initially I was going to modify the invisible checkpoint system so That there would be two checkpoints that you would have to clear before car's instance Boolean was set to true but that was a little clucky as it wouldn't stop the you from physically making the turn. But one of my instructors showed me something cool that I could use:

This is a coded layout for a bridge section. it's made up of 4 wall sprite and two kinds of collisions that would set two of the walls to solid depending on which angle you went through it with. by implementing that with a non solid bridge sprite that would move from top to bottom depending on where you enter and...

Viola, a believable bridge that reacts to the vehicle and literally keeps the player on track.
The rest was figuring out how the car was going to run and handle on the coarse and make some small adjustments to tire placement. I also added a an end track that plays at 0.8 seconds after the timer is up.
And that's the end of the road. Let me know what you think. of my new game and I hope you have a great week and relaxing weekend.
Extra Blog: I'm starting on the Gun Fight Lesson. I feel great about what I will be able to make While I'm studying this kind of PvP gameplay. It's pretty exciting. ;)
Comments