Expanding my tool
- jacoblince8
- Apr 12, 2024
- 1 min read
I figured out how to make a plugin work on multiple versions of Unreal Engine. First, I made a new folder for different versions of the plugin folder that is on my C drive. I placed that folder into the new folder Renamed it to UE 5.3 and made a copy that was renamed to UE 5.2.

I also had to change the compatible UE version number in the .uplugin file for the copy so that it works properly.

Then I zipped these files and put them in Google drive. The Unreal publisher portal lets you submit different copies of the same product so I decided to try something. I made a new one added the new links to both with the supported engine versions set to 5.3 and 5.2 respectively.

It looks like it works. My Streamline Tool is now compatible with Unreal Engine 5.2.

I'm going to be adding more engine versions to this project. I'll let you know if it goes smoothly or not.
Extra Bloooooooooooog
I found out about this website called learnopengl.com. can you guess what you can do there?
That's right. You can learn OpenGL.

I was thinking about learning this to broaden my skills as a Technical Artist. I'll let you know what happens with that in the future. I'm still putting out applications from time to time but I think if I know a bit more I can demonstrate that I have a wide skillset for a job and even put something on my portfolio. This could be really cool.
Comments