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A bit of a snag but some progress

  • jacoblince8
  • Feb 16, 2024
  • 1 min read

I had a bit of a snafu. I was testing some graph structure for the UI widget for the streamline tool and decide to keep my testing duplicate as the main widget for that. But there was a popup that I ignored which warned that renaming it would effect the files in some way and the result is when I removed the testing suffix it messed up the ability for it to interact with anything. I had to duplicate an earlier version of the UI widget and migrate back into the main project while adding back all the changes I made:


Basically a way to put a coordinate marker down and get a location from for custom placements. Also, I have the code down for getting placements to go to the coordinates of my custom marker. I got some help from this post I found online: https://stackoverflow.com/questions/75676640/how-to-get-a-particular-actor-location-with-python-in-unreal-engine


Now I need to make some scripts that can be referenced in the the widget. I made a separate one for the Marker_Location() function on it's own and copy pasted some of the placements scripts and changed the duplicates to take that function call:


I'll let you know how testing goes.

 
 
 

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